keep that going for 10 mins (after vang) and they have serious issues. we all know how easy it is to farm with void when you have lane control - any good hero will get perfect creeps and nearly perfect denies. I admit the damage is poor up until around level 11 - but during that time you have caused more problems to your opposing team than actually killing them. If they do decide to keep harrasing you in an atempt to stop your farm they will gap (3vs1 lane), while your support is still ganking mid and your respective suicide lane. At the same time as put your opponents in a difficult position of not being able to stop your farm or farm themselves. Having a Vang poormans and level 4 backtrack early will basically allow your supports to leave the trilane and gank/roam aggresively. And as you know, FV like many other carries need baby sitters at the beginning to ensure good farm and no deaths - and as a bonus potential kills. based on your comments you all know dota well. Berserk carries over when Time Walk is activated, Backtrack mitigates the extra damage you take, Time Lock’s percentage chance to bash is doubled as he attacks twice faster and Chronosphere greatly hinders the damage inflicted to him.The idea of vanguard poormans / time walk / backtrack build is lane control. Moreover, it synergizes with all of your skills. Use it when it doesn’t mean instant death, and you on the other hand can get the kill. If you have problems dealing with the 30% extra damage, the trick is just not to activate Mask of Madness (Chronosphere lasts 5 seconds while Berserk 12, so when it disappears just escape). Faceless Void can regain his HP by killing neutral creeps. The lifesteal is good for the lane control. Also, Chronosphere costs a lot of mana, that you can’t spend for Time Walk. With Berserk and Power Treads he’s faster than almost any other hero with Boots of Travel. Time Walk costs too much mana (unlike Blink), and slow doesn’t last long enough for you to bash effectively. 100 IAS and 30% MS for 1900 gold is even better than Power Treads. As a bad farmer, it’s the cheapest possible AS for him. Mask of Madness is one of the best items Faceless Void can carry. Here’s an expanded list of his main qualities and defects: The enemy will disable you as fast as possible since they know you have Time Walk to escape, and you’ll die if you concentrate on just damage items. Thanks to your annoying permastun and to the 5 seconds disable, along with the fact that you fight in melee range, you’ll get the most concentrated fire. ![]() Faceless Void doesn’t need many items to become strong, he just needs the time to get the few important ones. His passive skills are hardly effective during this phase and Time Walk doens’t give any damage either. He has no nuke, no ranged damage nor healing ability. Faceless Void becomes truly imbalanced after the middle game due to his passive skills, but he has an extremely hard early game. Both ultimate and melee bash work against magic immune units. ![]() He has the Time Walk skill to bash anyone and position Chronosphere perfectly. Every point of agility has multiple effects towards damage, since it makes the bash occur faster. The fact that he’s an agility hero with natural bash makes him the best hero for permastun. He has also a massive disable once every 2 minutes from level 6 on. Faceless Void is a melee hero with a blink-like ability who fulfill the role of carry.
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